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View Profile CzarSilvestrini

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It is a very interesting mechanic, it's very intense since you don't know where you or the monster are.
I think the idea is to use the noises to find each other is really cool, the only problem is that they are both listening the same audio (of course, they are in the same computer) which makes it less intense.
I did not quite understand how the soldier mechanic work either.
And the "how to play" section could have less text, since people tend to be lazy to read it all.
The lightning effect is really cool, it adds an very atmospheric tension, if i recall correctly, there is one like this in Luigi's Mansion, right?

With a little more of ambience and art it can be a cool game.
Would your inspiration be Dead Realm? It's very alike.
Keep on the good work!

Spyb0y responds:

Thanks you for your commentary! :) Yes the local multiplayer has its disadvantages.

For the plastic soldiers : when you press the key the child stop moving and takes 2 seconds to put plastics soldiers on the ground. when the beast walk on it, it can't move for 3 seconds and get sore boredom.

I totally agree with you on the "how to play" i just tried to make this game in 48h and i ran out of time. For the art, I have just no talent in it. It takes a lot of time to make a bad result :(

I haven't play to luigi's mansion but after verification that's true and my inspiration is mostly Monsters, inc with a nasty child ^^

Age 28, Male

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Joined on 4/8/15

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